Arashi: Castles of Sin's new update delivers improved melee, updates to Haru and combatant AI, weapon sandbox balancing, beautification, and more! Keep reading for patch notes...
Haru Improvements
Haru acknowledges enemies
Haru intimidates enemies
It's now easier to target an enemy to be rooted if they are very near
Haru can now choose to root an enemy without being commanded
AI Improvements
Enemies are far more perceptive to events happening to their buddies and will investigate
Enemies will acknowledge Haru's presence (fearfully)
Enemies navigate the space more reliably
Enemies who have noticed you will not lose track of you just because you climbed a ladder
Melee Combat Improvements
Dramatically improved reliability of sword collisions
Enemies will no longer attack from "way too close"
Enemies can now be interrupted at many points during their attacks
Combat back-and-forth is much more free-form, less prescriptive
Combat health and armor rebalanced across the game
Bosses will now dodge, move around a lot more, and use more dangerous attacks
Rumble feedback on sword impacts
Gameplay Improvements
"Level transition points" are now disabled while there are enemies actively pursuing the player
Improved backstab experience
Turned "pre-detection time dilation" distances, modified the vignette color, and disabled it for bosses
Difficulty increased across-the-board
Player health increased
Aim assist targeting improvements
Kenshiro can now close his empty hands
Climbing reliability improved
Virtual joystick now gets a back button
New Game+ improvements
Lots of miscellaneous bug fixes!
Patch 1.4 is available now! Pick up Arashi: Castles of Sin on PlayStation VR on the PlayStation Store.
May honor and the shadows guide you.
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